Strike Force Bowling

Club of Minnesota

*** RULES ***

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Strike Force Bowling Club of Minnesota

Rules and Regulations (2016-17)

 

Last updated on September 24, 2016

 

 

1.0 Management

The management of the Strike Force Bowling Club of Minnesota (SFBC) shall be vested in the Bowling Proprietors Association of Minnesota (BPAM). The BPAM’s Executive Director shall identify individuals to hold the positions of Club Commissioners, who will set forth policy and guidelines, and make decisions regarding matters not covered by these rules. For the 2016-17 Strike Force Bowling Club season, the Commissioner is Josh Hodney. Deputy Commissioners are Travis Leslie and Shanna Salzman.

  

1.1 Divisions / player age and eligibility

There will be two divisions for competition - U11 and U13. Athletes born on or before 8/1/03 will be eligible for U13 competition. Athletes born on or after 8/1/05 will be eligible for U11 competition. 

 

1.2 Coaches/Managers

Each Strike Force Bowling team will be managed by at least one responsible adult. Team managers must be at least 18 years of age. Team managers shall be appointed by Josh Hodney of the BPAM. Each team must have an adult representative at every meet or a team will not be allowed to compete. A team will forfeit a game if an adult representative is not present to manage the team.

 

1.3 Athlete Fees

Each Strike Force Club member will pay an annual participation fee. This fee will cover the cost of competition, manager stipends, club administration, awards, and a player t-shirt for the 2016-17 season.

 

1.4 Team Rosters & Substitute Bowlers

Rosters will be created by Josh Hodney of the BPAM. Teams shall not have less than four players on its active roster. Teams shall not exceed six (full time) players on its active roster. If a team manager believes that he/she could have four or fewer players present for a meet, then the manager shall be allowed to invite a temporary (or substitute) bowler to bowl with her team. Any temporary bowler that participates shall only do so as the team’s fourth or fifth bowler. Substitutes shall not be used if at least five bowlers from a team’s active roster are able to bowl. Substitutes need not pay the annual athlete fee. A substitute shall only bowl for one Strike Force team (i.e. cannot sub for more than one team).

 

1.5 Competition Format & Legal Line-ups

The baker-system shall be used during all Strike Force Bowling contests. Teams will bowl an entire game on one lane and will switch to their opponent’s lane for the next game. The team on the left (or lower numbered) lane will throw the first ball of each game. Teams shall match each other frame for frame throughout an entire game. Moreover, teams shall remain in the same frame as their opponent at all times (e.g. a team is not allowed to throw a ball in frame #2 if its opponent is still bowling in frame #1). Once both teams have completed a frame then either team can begin bowling in the next frame. One time per match, a team will be allowed to get ahead of its opponent by one ball without penalty. A team that gets ahead of its opponent by two or more balls and/or that gets ahead of its opponent more than one time in a match will take a zero for all illegal balls thrown. The bowler who threw the illegal ball(s) will have the illegal ball(s) counted as an open. All regular season matches shall be the best 2 out of 3 games (3 games must be bowled, even if a team wins the two games of the match). Teams may bowl with three, four, five, or six players. Any team that bowls with three players will take a 20 point penalty for each game. Team managers must play all players an equal amount of time (i.e. frames) per meet, regardless of the number of players present. (The tenth frame counts as one frame.)

 

For teams that have five or six players, a bowler that bowls in frame #1 of a game may only bowl again in frame #6 of the same game. A bowler that bowls in frame #2 of a game may only bowl again in frame #7 of the same game. A bowler that bowls in frame #3 of a game may only bowl again in frame #8 of the same game. A bowler that bowls in frame #4 of a game may only bowl again in frame #9 of the same game. A bowler that bowls in frame #5 of a game

may only bowl again in frame #10 of the same game. A ball will be counted as a zero if a bowler bowls in the wrong frame. A sixth player may enter a game at any time – replacing the bowler originally scheduled to bowl in that frame.

 

For teams that have four players, Bowler #1 will bowl in frames 1, 5, and 9. Bowler #2 will bowl in frames 2, 6, and 10. Bowler #3 will bowl in frames 3 and 7. Bowler #4 will bowl in frames 4 and 8. A ball will be counted as a zero if a bowler bowls in the wrong frame.

 

For teams that have three players, Bowler #1 will bowl in frames 1, 4, 7, and 10. Bowler #2 will bowl in frames 2, 5, and 8. Bowler #3 will bowl in frames 3, 6, and 9. A ball will be counted as a zero if a bowler bowls in the wrong frame.

 

If a player exceeds his legal amount of frames in a day, then that bowler's team will take a zero for each extra frame the bowler competed in. Individual statistics in those extra frames will not count.  

 

1.6 In-game Substitutions

In-game substitutions are only permitted if a team has six players available to bowl. Once a bowler has been removed from a game he/she may not re-enter that game.  Once a bowler’s name is listed on the official score sheet, and the game has started, that bowler is officially part of the line-up whether she has thrown a ball or not. A player’s position in the line-up may not change within a game. A substitute bowler cannot enter a game to shoot a spare for any reason. A bowler must bowl a complete frame. If a player cannot complete a frame he/she will receive zero for the remaining balls. An opponent’s manager must be notified of a substitution before a substitute bowler throws her first ball.  Failure to notify the opponent’s manager of a substitution will result in a zero pin-fall for those balls thrown by the illegal substitute.

 

1.7 Warm-ups (shadow balls)

When teams are provided the opportunity to throw practice balls before a match begins, a team shall always conclude practice on the lane in which it will begin competition. When time to warm-up is made available, both lanes within a pair shall be utilized equally. A team will begin warm-ups on the lane its opponent will begin competition on, and then switch to its own starting lane after half the time designated for warm-ups has elapsed. Team managers may designate from their team who will participate in warm-ups and how many balls each player will throw.

 

1.8 The area for coaches/managers/scorekeepers

During Strike Force competition, all managers and scorekeepers shall remain behind the touch/keypad on the lane her team is bowling on. The maximum number of managers/scorekeepers that a team may have in the settee area for any given match is two. Coaches may move in front of the touch/keypad on the lane his/her team is bowling on only in between games and matches (or if a player injury occurs and physical assistance from a coach/manager is required). Only managers/scorekeepers that are dressed according to the guidelines in rule 2.5 shall be allowed in the settee area (behind the touch/keypad) while a match is taking place.

 

1.9 Penalties for misconduct

Abusive language, harassment of any kind, and unsportsmanlike conduct during warm-ups or competition will result in a penalty. Competitors, coaches, and fans can all be penalized for unsportsmanlike conduct. Club Commissioners shall deal with all misconduct. Should a Commissioner feel that there has been misconduct the penalties for each offense are as follows:

 

Individual offenses for misconduct

1st OFFENSE:     Verbal Warning

2nd OFFENSE:     Individual is disqualified for the match in progress (if applicable) plus the next two matches.

3rd OFFENSE:     Individual is expelled for the remainder of the season.

 

 

Individual offenses for severe misconduct

1st OFFENSE: Individual is suspended for the duration of the current meet and the following meet.

2nd OFFENSE: Individual is expelled for the remainder of the season.

3rd OFFENSE:  Individual is banned from the Strike Force Bowling Club for life.

 

2.0 Amateur status

Participants in the Strike Force Bowling Club must be an amateur bowler. A player may not receive cash or merchandise for participation in any bowling event, unless the merchandise was won in a USBC youth certified event.

 

2.1 Player Dress Code

Bowlers should wear their team shirt for all Club competition. Bowlers shall not wear hats, clothes with rips/tears, or clothes with offensive language/pictures. A team will lose 10 points per game for each player that is not wearing his/her team shirt.

 

2.2 Manager dress code

Managers and Assistant Managers (down in the settee area during competition) shall wear a sweater or a shirt with a collar. Managers shall not wear hats, clothes with rips/tears, or clothes with offensive language/pictures. Managers shall wear long pants. Casual dress slacks are strongly preferred to jeans or cargo pants.

 

2.3 Use of electronic devices during bowling

The use of CD players, MP3 players, and cellular phones by bowlers or managers is not allowed during warm-ups or competition.

 

2.4 Switching hands during competition / Two-handed approach vs. delivery

A bowler is not allowed to switch bowling hands in the middle of a frame or game, even if injured. A bowler may switch from a single handed throwing style to a two-handed approach, or vice versa, as long as the ball is released with the same dominant hand throughout a game. A two-handed delivery is different than a two-handed approach. A two-handed delivery is only used when equal-force from two hands are used at the point of release (such as when a ball is thrown underhand, between the legs). Any time two hands are on the ball and one hand is used to put more force on the ball than the other hand, this constitutes a two-handed approach. The first ball a bowler throws in a game will determine the hand that bowler must use for the duration of that game. A bowler that throws a ball with a different hand during a game will take a zero for the illegal ball(s) thrown.

 

2.5 Changing the surface of the ball

A bowler can alter the surface of a ball (using steel wool, sandpaper, rubbing alcohol, ball cleaning chemicals, etc.) before a match begins or in between matches. A bowler may not alter the surface of the ball while a match is in progress. Wiping a ball with a dry towel is allowed at any time. A ball that is rolled in competition that has been altered (using steel wool, sandpaper, rubbing alcohol, ball cleaning chemicals, etc.) during a match will be counted as a 0.

 

2.6 Timeouts

There are no timeouts in Strike Force Bowling. A stoppage in play should only occur when a player is injured and cannot leave the approach by his or her own power, or when a coach believes that a mistake or foul has been committed.

 

2.7 All matters not covered by these rules

The state laws in Minnesota, USBC’s rules of bowling, common sense, the Commissioners of Strike Force Bowling, BPAM staff, and the BPAM’s Board of Directors shall govern all matters not covered by these rules.

 

2.8 Statistics

Commissioners will keep track of team standings and bowler statistics. The Strike Force Bowling Club of Minnesota shall recognize only one way of keeping statistics. A bowler either fills a frame or leaves it open. Strikes and spares are worth equal percentage amounts. Although a coach may wish to keep track of such statistics as “strike percentage” or “spare percentage,” only “fill percentage” will be tracked by league officials.

 

Scorekeepers shall indicate on competition match sheets what bowler bowled in each frame by writing a bowler’s initials above the appropriate frame. If a scorekeeper fails to write down a jersey number or initials for a bowler/frame the Club Commissioner shall make a reasonable attempt at determining who the missing bowler was. If the missing bowler cannot be identified then the team will take a zero for that frame and no personal statistics will count for or against any player for that frame.

 

You will see in Chart 3.12A a bowler’s fill percentage (column F) is established by adding a bowler’s strikes and spares (columns B & C) and dividing the sum of those columns by the total number of frames the bowler has bowled (column E).  

 

Chart 2.8A

A

B

C

D

E

F

Team XYZ

X

/

O

Total

Fill %

Ben Smith

28

31

20

79

74.68%

Tim Smith

20

20

38

78

51.28%

Matt Johnson

25

23

42

90

53.33%

Tony Johnson

42

31

50

123

59.34%

Kyle Frank

23

39

43

105

59.04%

 

The tenth frame could be counted as 1, 2 or 3 frames (in terms of statistics), depending on what occurs in that frame. In order for the chance to be counted as a frame (and a chance to achieve a fill) a bowler must have the opportunity to fill the frame. If a bowler knocks down seven pins, but does not have the opportunity to pick up the spare because that was his/her third ball then the 7-pin knockdown will not go into the books as a frame and the bowler will not be penalized (for not achieving a fill). For further clarification, please refer to Chart 3.1B. Results from 9th and 10th frame roll-offs shall not count toward official statistics for any bowler or team.

 

Chart 2.8B

Text Box:  
Text Box:  
Text Box: 9
Text Box: 10
Text Box: Details on the tenth frame
Text Box: X
Text Box: X
Text Box: X
Text Box: 2
Text Box: The bowler gets credit for bowling 3 frames and three fills 
(fill percentage of 100% for the 10th frame)
 
Text Box: 7
Text Box:  
Text Box:  
Text Box: Bowler gets credit for bowling 1 frame and 1 fill 
(fill percentage of 100% for the 10th frame)
 
Text Box: 9
Text Box: 10
Text Box: Details on the tenth frame
Text Box:  /
Text Box: 8
Text Box: 9
Text Box: 2
Text Box: 7
Text Box: Details on the tenth frame
Text Box: Bowler gets credit for bowling 2 frames and 2 fills 
(fill percentage of 100% for the 10th frame)
Text Box:  
Text Box: 10
Text Box:  
Text Box: 9
Text Box: 7
Text Box: 2
Text Box: X
Text Box: X
Text Box: 8
Text Box:  
Text Box:  
Text Box: Bowler gets credit for bowling 2 frames and 1 fill 
(fill percentage of 50% for the 10th frame)
Text Box: 9
Text Box: 10
Text Box: Details on the tenth frame
Text Box: 2
Text Box: X
Text Box: 8
Text Box: 1
Text Box: 7